The current editor screen feels quite small for detailed work. Would it be possible to allow users to adjust the workspace size? Ideally, I suggest adding an option menu where users can scale the view, with a maximum limit of up to 4 times the current size.
If you want to make something seem bigger, there are two different options. Number 1 would be to move the world instead of the player, but that is often hard, and the collisions are weird. Another option is to scale everything down uniformly, and attach the camera to a helper object that is also scaled down.
Hey I’m also incountering the same issue with scoding. Would you mind explain how to attach the camera to a helper object?
Currently I have found a workaround to the solution where you can actually have the objects the right size and have decent collisions. I’m going to link to my main post and also my project so you can see them. Only problem is is that you need to place the objects using their transform modifiers in their settings and every collidable object has to have a certain child object. Also the project is still in the works as I have not finished coding all the things I have hoped to add to it. I hope this helps!