Hi, I see afew threads on importing 3D objects in the forums. In one there is a suggestion that CoSpaces will work on being able to import objects from Paint 3D. Has anything been done in this area since? I can export from Paint 3D but only as *.glb or *.3mf now. I have tried using 3D Builder, however it seems to crash and this also seems to be a known issue. I considered using Blender but that is a lot of learning to just get a texture on an asset!
With the loss of Google Poly can there be some sort of connection between Paint 3D and CoSpaces - there are so many good objects in there!
This needs to be something students can do easily to increase their range of available assets.
Any help wopuld be appreciated.
Hi, You can use tinkercad.com/ to build you 3D objects. They are compatible with Cospaces Edu Platform.
Greetings.
Hi @Roy_Anderson,
You can use online conversion tools to transform your .glb files to .FBX or .obj+.mtl
Support for .glb files had been requested in the past, and I can see that I’ve responded to a similar request with “use Blender to convert to obj+mtl”.
Alternatively, you can try TinkerCAD as mentioned above.
Hope that helps!
Geoff @ TechLeap
Can you please link an example of .glb.
Thanks.
Im looking for an example of glb file from Paint 3D.
@techleapnz, i will try this one as well, thanks
Hi, I tried but got the message “this file is not supported”. They are large files that come directly from Paint 3D a Windows app that is already in Windows 10. If you open the app, select “New” them from the top menus “3D Library”, choose any asset. Then “Menu”, “Save as”, “3DModel” - there are two options only *.glb or *.3mf. Have tried several options for converting/importing but keep losing the textures.
Hi everyone,
Thanks for the example .glb files so far. We’ll be taking a look at them internally and let you know if there are updates regarding support for this file format in the future 
I am haveing the same issue, I am trying to pull a glb file from minecraft into cospaces but it wont accept the file type. If I convert to fbx or obj I lose the textures. File link here
I totally get what you mean, importing from Paint 3D to CoSpaces has always been tricky. As far as I know, there hasn’t been an official update that allows direct imports yet. What worked for me was exporting the model as a .glb file from Paint 3D and then converting it online to .obj before importing it into CoSpaces. It’s not perfect, but it keeps most of the textures intact.
Paint 3D,only supports exporting in GLB or 3MF formats, and CoSpaces doesn’t yet have full native support for importing directly from Paint 3D. The best workaround is to export from Paint 3D as a .glb file and then import that into CoSpaces (since it does accept GLB under certain limits). If textures don’t show correctly, try opening the same file briefly in 3D Viewer or Blender to re-save it — that usually fixes format issues. Hopefully, future CoSpaces updates will add smoother Paint 3D integration since it’s such an accessible tool for students.
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This helped me a lot. Thanks! ![]()
I agree that keeping the workflow simple for students is essential. While waiting for more direct integrations, some teachers find that using web-based repositories with downloadable CC assets can be a good alternative for finding textured models that import more reliably.
There’s definitely a gap in easy‑to‑use workflows for students when it comes to taking simple creations from Paint 3D into environments like CoSpaces. Exporting to *.glb or *.3mf is a good start, but as you’ve noticed, intermediate tools can be unstable or overly complex for basic texturing. In Paint 3D itself, you can prepare your models more cleanly by making sure surfaces are correctly sized and colored before export. I found a useful rundown of Paint 3D export options and workarounds here: https://thepaint3ds.com/best-paint-3d-alternatives/. Combining that with CoSpaces’ supported formats might help bridge the gap without jumping straight into Blender.
Hi, I see afew threads on importing 3D objects in the forums. In one there is a suggestion that CoSpaces will work on being able to import objects from Paint 3D. Has anything been done in this area since? I can export from Paint 3D but only as *.glb or *.3mf now. I have tried using 3D Builder, however it seems to crash and this also seems to be a known issue. I considered using Blender but that is a lot of learning to just get a texture on an asset!
With the loss of Google Poly can there be some sort of connection between Paint 3D and CoSpaces - there are so many good objects in there!
This needs to be something students can do easily to increase their range of available assets.
Any help wopuld be appreciated.
I’ve been down that same rabbit hole with Paint 3D and CoSpaces - trying to get a simple textured object into a student project without spending weeks learning Blender. After the loss of Google Poly, I found that converting *.glb files from Paint 3D often breaks materials unless you re-export through another tool, which is frustrating for classroom use. What actually worked for me was skipping the middlemen and going straight to a dedicated source: https://www.gambody.com/ - their models come as clean, pre-rigged STL or OBJ files that I could pull into 3D Builder just for a quick format shift, then into CoSpaces with textures intact. It’s not a direct Paint 3D fix, but it saved me hours of crashes and gave students a reliable library of game-based assets without needing Blender. For your Paint 3D issue, I’d suggest exporting as GLB, then using a free online converter to OBJ—just watch for scaling.