Swordfighting Faulty collisions

I am coding a boss fight for a game I am making. Everything working okay, except that for some reason, the only way the enemy sword can be registered as colliding with the camera is when all other collisions are turned off. Please help, because this is something happening in literally every project I make. (Z is swing, X is parry)

Delightex Edu :: Swordfighting POV

Hey @James_Horwitz

“When the ‘sword’ collides with”, it presents the following twice: statements 22 and 30. The latter rewrites the former. It’s how the event handlers work: they overwrite existing handlers instead of adding new ones. Here’s an example of how another event handler block should be used: "When < item > collides with < variable > "

Hope this helps!