Simulate a Sticky Situation

Is it possible to program an object to be “sticky” so that when the player touches it they slow down as if the object is sticky?

This a really cool idea! This is actually a really hard challenge, but here is an example:

I have figured out another way to do this. There are two methods: switching between cameras, but better than that is moving the camera at different speeds. Go to scene two to see the second method. I prefer that one.

Thanks, James! I do like the way that Scene 2 works. However, we are working on iPads and the games will be played on iPads in the end. How can I get this to work with iPad controls?

Is there a way to control or set the speed of the program with CoBlocks?

I’m glad this helped! For now, scene one should work on ipad. Until I figure this out, you should be able to use that. I will add to this post if I figure something out.

Alright, I have fixed the problem. This should work. I exchanged key inputs for hovering. If this does not work, I can try a different approach.

(If you go back onto the link, it will be updated.)

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