I had wanted to do this earlier but things have been very busy with other projects - but finally, in my final days with the school, I can share some of the projects that my students created. All of these projects were created using Typescript with some limited CoBlocks. This course was virtual and I think only one student had a VR headset.
In this project. J and B are from two sides of the world (J is in Ontario and B is in Turkey) - and they came up with an idea to support travelers going to different parts of the world and getting a training video on the rules of the road!
In this project, A and A Explored the UNSDGs 6, 14 and 15 with how pollution can be reduced or eliminated.
In this project, N and C came up with a prototype for a Virtual school!! They made an example with Grade 3 lessons.
This last project from J^2, they did some research on mental health and shared with this project.
Thanks for having a look!!
Would like to hear any comments.
I’d be interested to know what age your students were. I applaud getting them to think about big issues - I tend not to do this with the age groups I teach (but should definitely be trying this out, where suitable).
The projects above are all to do with communication, and I wonder how you could encourage your students to be more effective in this regard, e.g. did/could you have user testing & feedback sessions? An interactive 3D space is a tricky medium for effective communication/engagement and requires a lot of user consideration.
This is Grade 9-10 course - so they are about 14-15 years old.
The project is based on a half course of design and building up to this final group project. They make about 5-6 individual projects while working on the plan of this project. Since we were all virtual it was hard to do some user testing and feedback sessions - (I only taught the course once so far). They do have a mid-point pitch with some feedback and then they do a final pitch. But based on your suggestion, I would have students explore each other’s projects a little more in-depth to provide some more feedback on the project.
all these projects can’t be viewed anymore because they exceeded the visualization limits.
but the are fully loaded anyway… what’s the sense of these limits? we can’t see anymore the best projects… isn’t it odd? @Ambassadors ?
I think the idea was to encourage more sharing of remixable content.
I got permission from my students to publish their work as remixable.
This is similar to the sharing model in Scratch, however, unlike Scratch, there is no attribution when projects are remixed, which is very poor form, especially when trying to teach students about Creative Commons, licensing, and respecting copyright.
you are right. i see now that ths projects aren’t remixable.
and i agree with the attributions. i often remix projects but CoSpaces doesn’t keep track… it doesn’t even have, an internal notes file where to annotate the original author and other things.