I enabled the
Physics option for the object, as shown in the screenshot, but the object still does not appear in the programming blocks as a physics-enabled item.
Because of this, I cannot access or use any physics-related actions, properties, or events for that object in the visual scripting system.
It seems that enabling physics in the object’s settings is not making it available to the programming interface. Is there an additional step required to register or update the object so that it can be used with physics blocks?
Hi @Alanroger92,
It looks like the Use in CoBlocks checkbox might not be enabled. Could you check that first?
If it’s still not working, could you make the Project remixable and share the link with us? That’d help us take a closer look.