Pro Building Object interrupt code running

I have very basic code for my person to speak for 10 seconds. In my scene I have built a house with a window. My person character is standing outside the house in front of the window. If I don’t put the mesh looking window (Quad Window) in, the code runs and the person speaks as expected. When I then put the Quad Window in the speaking of the code does not show. I can resize the mesh window down so it is not as tall as the person and it works. I can swap out to another window and the code works. Can anyone help?

The mesh window I am referring to can be found in the library Housing -->Doors & Windows—> Quad Window

Hi @Belinda_Watson can you please share your Project with us, with the remixing option on, so we can look for you? Thanks!

Here is the project.

Hello, Any luck looking at this issue?

Hi @Belinda_Watson

Thanks for reporting this! We’ve looked into it and found the cause.
Currently, our platform hides speech bubbles when a character’s head is covered by something with an opacity of 70% or more. The “Quad Window” mesh is treated as fully opaque, so the speech bubble won’t show when your character’s head is behind it, even though the glass looks transparent.

The good news: we’ve decided to remove this limitation so that speech bubbles will display correctly in situations like yours. This change will be included in an upcoming update.

In the meantime, as a workaround, you can either:

  • Resize or move the window so the character’s head is not behind it, or
  • Use a different window mesh that doesn’t trigger the opacity rule.

Thanks again for pointing this out!