Physics not working in Multiplayer

Hi @Delightex_Team and everyone else who cares,

This is to report an incident that the physics is not working in the Multiplayer project editor.
I enabled physics on the ball, and the ball should roll down the ramp when the gate disappears, but the ball just stuck there glitching and not willing to roll down.

Attached is a video presenting the issue:

physics issue report 240626

I also tried using other physics CoBlocks like “push [item] [direction] with velocity [velocity]” to get the ball moving, but it just moves for a split second, then returns to its original position.

Would the Delightex Team address the issue asap, it would be nice since I’m planning to release a special including physics in Multiplayer on the 30th. (spoiler guys)

Thank you everyone for your attention to this issue.

Regards,

NixonLiStudentAccount X CoRichardLi

Delightex gallery contributor :heart:

P.S. Small promotion – my games web is now INDEXED IN GOOGLE SEARCH! Search for “aesParkour” in the Google search bar to get access to my games web without saving down the link.

Releasing schedule: 29th June – Ep.5 ASTEROID BELT – 2026 STELLA Parkour Series

P.S.2 A small suggestion to the Delightex Team – It would be wonderful if the multiplayer mode can delete the character and have a fixed view for each player involved, so as to make games like multiplayer pinball games less confusing. :wink:

Take care!

Hi @CoRichard_Li!

Could you please make the Project remixable and share the link with us? That’d help us look into the issue much faster

Hi @Delightex_Team .

That is not a specific issue in my game, that is a general problem.

I have just made an example scene showing the issue:
ForumReply_27/06/26

Click the cuboid to delete it. The ball should fall down in free fall, yet it is just glitching around its original position.

Hope this helps your team look into the issue more effectively.

Regards,

NLSA X CoRichardLi :heart: