Hey everyone,
I’m working on a game in CoSpaces and need some advice on creating unique dialogue responses based on player choices, without using physical items or objects.
Here’s what we’re trying to do:
- Interrogation Scene: The player is asked multiple-choice questions by an interrogator in a locked room.
- Unique Responses: Depending on the player’s choice, the interrogator responds differently. For example:
- If the player chooses “Yes, I know who I am,” the interrogator responds with, “Good, then we can skip the pleasantries.”
- If the player stays silent, the interrogator says, “Playing it safe, huh? Silence can be quite telling.”
- The player’s choices lead to different endings, like escaping the room, being judged, or finding a secret path.
We’ve tried using the Quiz Panel in CoSpaces, but it only permits a single correct answer and doesn’t fit our need for a cascading set of options that aren’t right or wrong. We want the player’s choices to lead to different endings based on the paths they take.
I’m looking for a way to achieve this in CoSpaces using CoBlocks or any other method, without needing physical items or objects for the player to interact with.
Any ideas or examples would be super helpful!
Thanks!