![]()
Wow man, I had never thought that you could use those basic 3 triangles to emulate any 3D shape, would you mind explaining the formula behind it? Here’s my attempt at doing this, just with cubes, and it’s a lot more laggy. Delightex Edu :: Terrain Generator Yet, it also contains a first person movement and gravity code which you are free to yank if you want to. (At least my pesonal version. Going to have to ask my teacher for an update to this soon. For now here is a link to the engine in question: Delightex Edu :: Gravity And Jumping )
Also it would be very nice if you could share the code to use Edu users since the free version of nova doesn’t allow us to remix projects.
Very impressive.
At least it appears to be 3 triangles…
delightex edu version
there are alot youtube video explain about use triangles to make mesh probably better than my explaination , also most 3d engine like blender also use triangles to make mesh .
Im just introduce the way to make triangle from 3 points u can go details on this
the reason our terrain generation lag i think because it have too many object
in my version there are ~1300 triangles
Thank you for the Delightex version!



