how to expand the cospaces space or create a virtual space to make it wider
Hi @hoang every CoSpaces has a limited space 64m x 64m. If you need more spaces you can do two things:
1.Add a new slide or copy your slide and make changements. (You can program the transition with the Codeblocks)
2. You can group / select all the elements in your space and reduce / resize everything so you will have more space.
I hope this helps. If this answer solved your question you can mark this post as solved
Hi there,
Astrid is correct in that each space has a set size which cannot be changed.
You can select all objects a shrink them , or another option is to use scenes and create links between them using code, in this way you would have unlimited space.
when I shrink everything, the camera is not shrinking so it makes everything unbalanced, hmmm if not, is there a way to create a virtual environment like an infinite sphere ?
I’m almost sure that the CoSpaces Team has choosen for a limited space. It’s an immersive tool created for children with special needs and in a second time for schools. In both cases. I think limited spaces make more sense.
info bad I mean how to make the building space bigger this is for my grade pls or I get 10000000 dolla dollas
Hi,
It’s been three years, and the company now has a new label and name — we’re feeling optimistic about the future (we= user)!
I now have most parts of your city in a 3D OBJ format.
How can we best use these sections? (The import function seems very limited.)
Do you have a shrink tool or interface, or perhaps a stable and efficient online UI, or even a larger and faster environment that could support my school projects? (We’re not allowed to share the data externally.)
Also, the camera appears too high to walk through the streets when we try to scale down the scenery.
Could you please clarify the current limitations — for example, size, total file size, or number of triangles?
We’d like to create an interactive experience similar to a 3D adventure game, so we need some guidance — especially code for shrinking or tools that can simplify the models efficiently.
Now everything of our bigger projexts is slow or doesn’t work well.
We’ve got a 3D model import troubleshooting guide that should be able to help you here ![]()
Hopefully this helps!