Hello! My name is Landon (Or spin) I’m a DJ/Music producer and I’m currently attempting to take up the challenge of something a little unique, I would like to make a music based rhythm game where you must avoid incoming obstacles that are synced to the music, with a storyline, voice acting, bosses, ect.
The coding and building is going great so far! although a few things are making this challenging
- There is no neon texture, nor light producing object. I would love to have a futuristic, digital vibe with neon lights and other stuff, such as factory floor tiles, lights, terminals and other stuff.
It would also be helpful for danger cues
I want there to be a glowing red square that shows up briefly before an obstacle comes at you, basically just a quick warning saying “Hey, your not gonna make it if you stay in this spot” or something like that! so a simple glowing texture would be very nice.
- Code block idea
I’m currently using the environment sound to sync up the music, as it has little to no delay, which is very important for a rhythm game. However, it also somewhat removes the possibility of syncing visuals and lights to the audio through video, as the video (Albeit tiny) can have a very noticeable starting delay which throws off the sync.
So I was thinking, maybe add a codeblock that is along the lines of “After (Blank) Starts” or something like that, so I can have the other code run only after the video has successfully loaded.
(Also, if there was a way to get the cospace model files, it would be very helpful to make animations for creatures and stuff)
Thanks! -Spin