Hello!
My students have an enemy in their game that chases the camera (Billy is what the enemy is named
). But currently the enemy falls down when it collides with the walls!
Because they were using a 3D model as a part of their environment, we added clear walls from the CoSpaces library, along the 3D model walls. We then turned on Physics for each wall (flipped set static on), and turned on physics for the enemy. Not sure what we are missing here, as I’ve looked at other topic solutions and our physics settings seem to align. Any help would be appreciated! TIA! There project is linked below: