Car collisions very Glitchy

Hi, I’ve been working on a huge car driving game, but for some reason, the car just phase through walls if you drive fast enough. I would really enjoy some help on the topic.
Here’s the link to the project. Delightex :: Work in progress city 1

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the collide function sometimes mal functions but you can use the another item collision
here is an example code for my PVZ game:

This would work very well, the problem is that I don’t want to delete the car/ Plane, I just want to make is stop without having it glitch through the object.

I used to create a colision block (bigger than my object) and code the physics on this block.

use set your car/whatever to static. use set static on block and replace the delete