Hi @Kelly_Nickell, there are probably a few ways you could do this technically, but none are simple.
One creative way to do this in CoBlocks would be to constantly fire transparent items from one character to another, and if they hit something on the way, you’ll know there’s something in the way.
If you’re using Scripting, it should be possible to use RayCast to make this happen.
Cheers,
Geoff @ TechLeap