Rotation origin - Manual vs CoBlocks & Scripting

Hi @techleapnz,

Thanks for the feedback! I agree the difference in behavior between editing tools and CoBlocks/scripting isn’t quite clear in all cases.

We decided on this behavior due to the different needs we observed by students & teachers that build 3D spaces on one hand and program interactions for 3D items on the other. When programming the rotation and position of items it was mostly more convenient to rotate them around their pivot (located at the bottom).

However, the location of this 3D pivot isn’t very clear, and it’s definitely something we can look into improving in the future :slight_smile:

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