Hi @LAAOUATNI_ANAS Unless I’m mistaken there is no easy way to create classes, structs etc using coBlocks. My go to method I’ve used so far is running parallel lists containing data, then one master list with the objects and using the Get index of … in list … to get the corresponding index to access the rest of the data.
I’ve used this for A* pathfinding, keeping track of enemy health/ stats, board positions and even making a heap. You could even use a vector to combine 3 floats/intergers within one piece of data. I will say coSpaces is not incredibly fond of running many parallel (and data heavy) lists, so if your creating huge data sets this will surely cause lag when adjusting
Also if I recall correctly I did manage to get lists nested into lists (tough you’d have to dubble check this since it was a while back); If this works you could make a crude class like structure, not optimal but it works notheless. If I’m mistaken or there is another way I hope somebody shares it;
Is there any particular reason you decide to work with coBlocks instead of typescript/ python directly?