Hi
There is a new bug in collisions. I tested it using 2 transparent cuboids as trigger zones with collisions with camera. First action inside collision is delete trigger to allow continued camera movement forward. The only one that executes is the second one. I tried running parallel, on seperate cobeblocks tabs, but always same result. I tried using Magic Zones instead of transparent cuboids, Same problem.
Hi @Tom_Ansuini1 the event handlers are overwriting each other.
Here’s a video that should solve the problem for you 
Thank you for clearing that up. I found a solution from 2018 that uses uses the collision event with anotherobject var. I keep one single collosion event when camera colides with anotheritem and the use if anotheritem = item (name) to check with which item it is colliding. It works but requires more code and is probably going to be a little bit harder to understand for beginner students who didn’t yet explore the if statements.
Thank you for your quick response!
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